AI just let Mario escape the game and run across a real desk
A developer used Claude Opus 5.5 to bring the whole of Super Mario 64 into mixed reality, with levels on his desk and Mario loose in the room.

Mixed reality developer Lucas Martinic posted a clip of the full Super Mario 64 running not on a screen but right in his room. The levels sit on his desk like a physical 3D model, and Mario himself can be pulled out of the game and set loose on a real surface.
According to Martinic, this is real 3D rather than a stereoscopic trick, and it runs natively at 90 frames per second. It is built on the open-source Mario 64 decompilation, the game's source code rebuilt by fans. He wrote the port with help from Anthropic's Claude Opus 5.5 paired with PICO CLI, the developer tools for PICO headsets, and says that combo made the job fairly straightforward.
His post on X pulled around 700,000 views in a day, and the demo was picked up by The Verge and dozens of AI accounts. Martinic noted that he owns an original copy of the game and promised to release a repo so anyone can try it.
A few years ago this would have been months of work for a studio. Now one person and one model are enough. Nintendo's lawyers will have their say next.
Source: Telegram channel @technomotel
Original source: Lucas Martinic, mixed reality developer, post on X